I am developing a project with a C++ Unreal Engine project and created my custom module called MyActor, Unreal Engine automatically created the
and now I want to include
methods from the
AppleARKit plugin then override and call them from custom MyActor module.
First I tried using
#include AppleARKitLiveLinkSourceFactory.h because it has the
IARKitBlendShapePublisher::PublishBlendshapes method which I want to modify and use.